Gaussian splats vs photogrammetry: two outputs from one capture
There's a long-running argument in 3D capture about whether Gaussian splatting or photogrammetry is the better technique. It's the wrong argument, because the two are good at different things, and a single capture can produce both.
The splat: the scene you experience
A Gaussian splat is a fast, photoreal way to render a place. It captures the look of a property — the soft edges, the reflections, the way light sits on a surface — and it renders smoothly enough to walk through on a phone. That makes it the right output for the experience: the thing you drop into a proposal so a customer can explore their own roof, or hand to a stakeholder who wants to look around without learning any software.
What a splat is not is a measurement substrate. Its representation is a cloud of fuzzy, view-dependent blobs optimized for appearance, not a clean surface you can put a tape measure on.
Photogrammetry: the geometry you measure
Photogrammetry takes the same images and solves for explicit geometry — a mesh, a dense point cloud, and an orthomosaic. These are the outputs you measure on: roof areas and pitches, distances, volumes, the deliverables a trade actually bills against. They're less glossy than a splat and that's the point; they're built to be correct, not just convincing.
Because both come from the same set of images, you don't run the capture twice. One trip to the site produces the walk-through scene and the measurable model side by side.
Why owning the engine matters
Generating both from one capture only works if the reconstruction is yours end to end — the structure-from-motion that recovers camera poses, the splat trainer, and the dense multi-view stereo that builds the mesh. Stitching together a vendor API for one and a different vendor for the other reintroduces exactly the seams that make capture painful.
The honest caveat travels with the geometry: a measurement is only as good as the capture that produced it. A quick uncontrolled pass gives you a preview-grade number; a survey-grade figure requires the RTK or ground-control inputs that anchor the model to real-world coordinates. The platform's job is to render both outputs and label the accuracy honestly — never to imply a precision the capture didn't earn.
Keep reading
One capture pipeline: a phone, a supported drone, or a 360 camera
Universal ingest means you capture with whatever is in your hand and let the platform sort out the rest. Here's how it works and where each input shines.
Read the post →What “survey-grade” actually means — and its tiers
“Survey-grade” gets stamped on a lot of deliverables that haven't earned it. Accuracy is a tier that comes from your inputs, not a label the software grants.
Read the post →Ready to turn a capture into a job?
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